Stephan Pilz
3d artist
<<< back Waterman Splash (needs Quicktime to play)

Summary:

I took a simple human mesh into Realflow and filled it up with particles. With that done I let gravity take effect on them at about frame 30.

After the particle simulation was done I took the mesh from Realflow into Maya and rendered with mental ray.

Waterman

 
 
 
WatermanSplash_video
Waterman Splash video
 
 
 
click on images >>> Waterman_01 Waterman_02 Waterman_03 Waterman_04 <<< click on images